Mogun

MOGUN
For a renegade few, battle sounds different than it does for the typical wizard. The sparks and sizzles of magical energies are drowned out by the thunderous rhythm of gunfire — the pounding beat of the Mogun.

Mogun is a custom prestige class for Mogen, that will allow her to continue developing her skills in ranged firearm attacks while reserving her magical abilities for crafting and minor buffs. Mechanically, this would work in the following way: we would keep Mogen's current seven levels of "Whiz" and from 8th level onwards, Mogen will level up into the Mogun prestige class. The class table and details are below, including the rules for firearms.

Firearms are similar to crossbows, but with a much longer reload time and a higher chance of misfire (at least at first). The first couple versions of the gun will require a full-round action to reload. This means you would fire on turn 1, reload on turn 2, fire on turn 3, etc. The initial version will also have a 1 in 10 chance of misfiring/breaking which requires a full-round action to fix, although this can also be reduced in improved models.

The huge advantage that firearms give you is that they only need to hit their target’s touch AC. This means that no matter how heavily armored an enemy is, you just need to hit 10 + their dex mod to hit them with a firearm. This is a very powerful bonus, but again, it is balanced by drawbacks that you could eventually mitigate.

You would need to take Exotic Weapon Proficiency (firearms) as a feat to gain proficiency with firearms; otherwise, a –4 penalty is assessed on all attack rolls.

I’ve mocked up a couple draft versions of the “Mogun” that are totally open to adjustments, just so you can get a feel for how this might play. I think the biggest problem, mechanically, would be your lack of strong BAB due to being a wizard (meaning your attack rolls will be at +5 or +6 instead of +12 like a ranger shooting arrows). However, you could buy/build magical items that increase your dex, or even enchant the gun itself to increase its accuracy/damage (i.e., give it a +1 or higher bonus like any magic weapon)

Mogun 1.0: Ranged touch attack, 1d10 damage, x3 critical, 50 ft. range, piercing. Takes a full-round action to fire. Takes a full round action to reload. Misfires 10% of the time.

Mogun 2.0: Ranged touch attack, 1d10 damage, x3 critical, 50 ft. range, piercing. Takes a standard action to fire (meaning you could move and attack in the same round). Takes a full round action to reload. Misfires 10% of the time.

Mogun 3.0: Ranged touch attack, 1d10 damage, x3 critical, 50 ft. range, piercing. Takes a standard action to fire. Takes a standard action to reload (meaning you could fire once and reload in a round). Misfires 5% of the time.

Mogun X.0: Ranged touch attack, 1d12 damage, x3 critical, 50 ft. range, piercing. Takes a standard action to fire. Has double barrels, allowing for taking two shots as a full-round action. Has automatic loader, so only takes a free action to reload (meaning you could fire twice and reload in one round).