Session 12: Consequences? What Consequences?

Back to the Real World

 * We are no longer in the faerie realm! Vanesse is unconscious but breathing.
 * Mogen hears stuff from the stone of farspeech: “Where was Keller?” changeling friend was unhelpful, they said they lost the key, “I’ve informed the master of what’s come to pass”. Need to open the seal, next one is Fernia - fire - Goradra Gap . They’re sailing to Thronehold. Female wizard (Jana) isn’t coming, she’s going to Sharn (Lady ir’Tain (famous noblewoman)?). Devotion to Brazen = Master.
 * We are STARVING. Check remains of camps. Vik thinks we’ve been gone a week or two. Can tell the season is beginning to change.
 * We go to the halflings’ camp. Tents are still there, wagons with cages are still there - left in a hurry.
 * WE FIND VIKRIT’S DINO (Rhavi - short for Rhavadeth) AND WE MADE FRIENDS. Take dino equipment.
 * Go to our camp. Our cart is still there. We put Vanesse on it.
 * There’s a rotting body in our tent - Davide d'Orien is dead.
 * Find: ID papers, traveling papers, shortsword, 20 plat pieces, note of credit to 3000 gold - can be redeemed at bank. S buries him in rocks.
 * We find a second cart.
 * We make camp, Vik goes off to look for draft animals. Vik finds a place where horses congregate.
 * It’s a BEEFY HORSE. Its name is Diesel - Magebred. (Heavy)

Some Good Ol’ Fashioned Identity Theft

 * Next day: we go to Varna on the way.
 * Mogen looks into magebred animals (and talks up the carts). Tork nat 1s to help.
 * Vesun pretends to be David with Sarienne to get the money in platinum.
 * Vik tries to find info about Gatekeepers, nothing.
 * Sarienne takes Vanesse to House Orien outpost and harasses the clerk there, accidentally giving him our border crossing papers. She then brings her to healing house, they can’t do anything for her.
 * Sarienne creates a forgery of the papers, we come up with a different plan: caulk the wagon (modified) and float, cast Darkness on it. Mogen modifies the cart to float, at night there are 3 patrols down river, we go after they’ve passed!
 * Vesun gets whacked in the head as we encounter turbulence, but otherwise it does okay.
 * “Kalti Kart Seawolf / Road Shark” is done, we rest and travel to Fairhaven.
 * It’s been hot and sticky. Can smell sewer-type smell there. There’s a House Lyrander airship that looks very decked out and royal. Someone is carting corpses - small (humans and half-elf children). There’s been a flu. It’s notably emptier. Guards are wearing plague masks.
 * We head to Tirah’s ship, Tork and Mogen go to Kalti with the cart.
 * She’s pissed and thinks we caused the explosion, betrayed her. Her reputation is ruined, which she blames on us. BRIDGE BURNED.
 * Kalti wants Mogen to buy him out. She does, and now owns the workshop. She starts setting up.
 * S and Vik bring Vanesse to healer house. They don’t know what’s wrong with her - hit her head. Her soul is in the Fae realm - she doesn’t need food or water.
 * Vik gets cloak identified - cloak of resistance. Vesun has door of Hold Person.
 * Hobgoblin in armor knocks - House Tharashk. Bounty Hunter ordered to bring us to Passage by House Orien.
 * Adnan d’Orien approaches us saying we ran off with his money. Termination clause is 10,000 each. Vikrit sneaks off. Tork is across the street at a café pretending to read (his hands). They say it can be waived if they kill gryphon, need to hear from us within 3 months.
 * They go home.

What The Fuck Is Going On

 * Vikrit has the key on him, sleeping - key feels very warm and hears whispers: “Pick me up.” Has to resist picking it up, barely succeeds. Vesun casts Hold Person, they tie him up, but Vikrit crits and breaks out of the hold, slashing Tork and grabbing the key. It tells him to go somewhere, he critfails… and the voices stop. Mogen hides it in a chest in the other room.
 * Either it’s the other group calling for it or the key itself.
 * We go back to sleep. Sarienne is awoken by the key trying to get it.
 * There’s a human child holding a magical device outside, hitting it. Whispers get louder near it.
 * We try calling Yanger and ask him to come.
 * Vesun and Tork investigate the kid. Child (redhead with different colored eyes) begins to grow red whiskers out of his face and runs. Tork and Vesun cast sleep but he runs away and drops the device.
 * Vesun thinks it was the changeling they mentioned.
 * Magic item: very powerful, Greater Scrying involving magic mental compulsion.
 * Yanger shows up. We explain stuff, he says “this is not good”. The Stargazers are old, but have remained active. They aren’t working alone - he saw Pippo the Gnome telling ~the truth~ even though he’s nuts.
 * Key: either we can keep it or he can try to find a way to protect it. We say the former and he should keep this on the DL. Also he takes the spellbook from Mogen.
 * He says most of the nobility left months ago so Darro is probably gone.
 * Vik asks Yanger to look into Brazen (demon) in Fairhaven.

Well, Shit

 * WHAT NEXT? GO KILL THE GRYPHON WEST OF SHARN. Border of Braeland and Droam. Hundreds of miles away from Sharn.
 * Mogen tries to convince Kalti to watch Vanesse and the business, but she’s taught him The Art of the Deal. We give Diesel to Kalti to watch, pay an acolyte from healing house to watch Vanesse and the shop.
 * Messenger app is done.
 * To get on the train: Vesun pretends to be Davide D’Orien. Has to teleport onto the “family car” so he snaps his fingers and turns invisible. WE SET OFF!